Runner up at Core77 awards 2012 , LeARn Physics is an original educational construction game for learning electricity. It offers, by simulation, the possibility to create and manipulate electrical circuits thanks to an immersive, emerging and accessible technology (augmented reality). With a software, a computer, a webcam, and a set of pieces of paper, students have access to infinite virtual resources to understand, through experience, how works electricity. They can create, like a puzzle game, electrical circuits (with generator, lights, LEDs, switches, motor, …) and safely analyze their behavior if they are properly performed or not (eg: bulb lighted or burnt). Learn physics is a box containing software, a webcam, and a book with explanations and pre-cut pieces of cardboard. Each polygonal piece includes at least one “in” (where electric current come in) and / or an “out”(where electric current come out), a front face calls “visual” and back face calls “informative”. The front face: visual. Each piece has a symbol. This symbol is the ID of object, that means this symbol defines if the room is a generator, a light bulb, … The iconography used is similar to that of physics, so for the bulb the symbol used will be (image), for the switch (image), …. It functions as a marker, so once viewed by the webcam and analyzed by the software, the 3D element corresponding to the symbol (bulb, button, engine, …) is virtually mapped on the puzzle piece. The back face: informative. The front is the informative part of the element. It has the same symbol as the front face but it’s associated to a question mark. When it’s analyzed by the software, the user accesses to the characteristics of virtual element (power, type, name, …) For example he knows that it is a 50 Watt halogen bulb. LeARn Physics offers, at lower cost, the potential for children to handle (even if it is virtual way) electrical circuits to better understand the complex matter. With augmented reality technology, we can imagine to use and handle all kinds of objects, the oldest ones to the future, more microscopic to more gigantic, simplest to rarer, cheapest to more expensive, and harmless to harmful. Learn Physics open the borders in terms of cost, time and space. Moreover, its potential could be used to understand and address other scientific terms. For example in biology: construct a human heart to understand how it works …
Like game (levels dictated by the software) or freely, children can simulate the construction of electrical circuit thanks to augmented education puzzle. When two pieces are fitted together, the software identifies their relationship and creates a connection between them, as if we connect a battery to a bulb by electric cables.
The interest to learn Physics and augmented reality is that the user can manually interact with the elements or the virtual circuit. For example it may, by gestures, change the type, size, or shape of one element (same piece) or it may interact with the virtual switch to start or stop the circuit.
A help system is also available to guide learners on error. If once the circuit started there is nonsense, the system informs the user of its errors and suggests possible solutions.
Thomas Jovelin is an independent company that developed web sites for the communication and medical education. I designed his logotype and developed his own website in Action Script.
[launch website]
La Vaguabonde is a fresh band created in 2009. Their music is between French songs and hymn to travel, all sprinkled with a touch tzigano-Romanian with catchy and committed texts. To help this young group to share their love and passion for music, I created a website with essential information of the group (concert, biography, songs, video, pictures ...)
[launch website]
Hassan is first 3D game realised by myself from simospis to programming. This platform game talks about a young egyptian, Hassan, who must save Naour. She is hold by mummies into the royal pyramid. The young hero must solve riddles, avoid traps, and confront the mummies to set free his girlfriend.
To be aware of the different stages in the creation of a video game, one semester of the third year of my design Master was focused on " How realize a 3D video game ? Wich stages ?"
Redaction of a synospis, drawings protagonist, rules of the game, and 3D characters and animations, game logic, programming and communication around the game
Wizzball is a 2D game based on the mythic Pong. It was first time that I had to imagine a game in all aspect (story, gameplay, programming data, scores...). The idea of this game is based on same bases to the original pong (exchange of projectile between two players). Nonetheless, in this game each player can salvage utilities to improve his spacecraft (munitions, bomb, health, fast ball ...). The objective is to score 8 points or to destruct the spacecraft of your rival.
To be aware of the different stages in the creation of a video game, one semester of the third year of my design Master was focused on " How realize a 2D video game ? Wich stages ?"
Redaction of a synospis, drawings protagonist, rules of the game, and 2D characters and animations, game logic, programming and communication around the game
Locations ile de Noirmoutier is an online website for rental vacation houses in Noirmoutier Island, a small pretty island located in West of France, very famous in spring and summer seasons.
[launch website]
Trace is a new mobile interactive and community service that won honor mention for creativity at Orange Dream contest 2009. With Trace, people can in real time, leave traces of their passage in the places they have visited (thanks to geo-positioning technology). At any time and everywhere, you can check pictures left at the place where you are and comment them. Trace also comes with a web application meant to locate on a world map the pictures taken by your contacts and follow their journey in the world.
Thanks our smartphone, you leave a trace (picture, message...) since place where you are. Your message is save on Trace server and Trace users can access to it if they are located in same place.
La Vendette is an online website for a Bed & Breakfast (Guesthouse) in Noirmoutier Island, a small pretty island located in West of France, very famous in spring and summer seasons.
[launch website]
Digital Golden book is video message recorder interactive. With digital golden book, users can post video messages during events (fairs, birthday parties, exhibitions, weddings...) to explain their feelings in real time. According the event and during the recording, they can embody an avatar related to the event (the bride (weeding), an artist (exhibition)… Another characteristic of Digital golden book service is that user interact in real time during the recording thanks a wiimote. Contrarily to other digital message service where u make modifications after, with this one you can display effects (light, fireworks…), write text, apply filters during recording. No time to think, you cannot delete, let’s just do your instinct…
Express your feelings and let your instinct and creativity go out. When the post is finished is Automatically save on the event server.
Huoshan ra is a serious game which uses augmented reality to learn volcano mechanism. Thanks an immersive technology, we want to transmit basics elements and functions of a volcano to people. Users are fit out with a Z-800 glasses and webcam. Then, they must construct a volcano (like a 3d puzzle) by themself. Markers are stuck on each piece of block. Thanks to augmented reality, user can access to the piece information: name, real texture, map, and educative video which explain characteristics of this volcano part. When the volcano is built, users can launch a blast and analyses repercussions on environment. This application was used in two French science fairs...
The objective of this video is to create, from an object, an audio and video digital with an enticing esthetics. My aim was to "surprise the audience" with rubber balloons. To surprise people, I mix two ideas. First, it was to create real instruments with rubber balloons (drums, maracas and platinum). Secondly, I played on two different ways to perceiving the rubber balloon. So my aim was to obtain a hybrid video between two distinct visions: object itself (balloon refers to a universe naive, childlike, colorful, gay, festive...) and matter used to create rubber balloons: rubber (symbolically rubber can refer to unhealthy, fetish, sexual, mysterious, evil...). I thought it was interesting to confront audience to these two opposing visions.
Celloph-man is a mysterious personage who lives in Seoul streets. These experimental videos were realized for foreign classes in IDAS, Hongik University. I firstly wanted to analyze human traffic this busy area to found a way to modify human traffic. Secondly, I wanted to denounce the current use of packaging in our uses. Today, its primary role is not to protect the product but it is to attract consumers. For celloph-man is the same. Cellophane cocoon did not protect him [it is even dangerous] but they attract and intrigue passers and modify their ways.
After meeting an American DJ living in Seoul, Paul Antoni, we talked a lot together and he was looking for someone to realize his logotype. He had a lot of ideas but he couldn’t write of paper. So I decided to help him and we worked together. We have finally arrived to 10-20 different logos using geometric forms (good match with electronic) and colors chosen by the artist.
After living almost 2 years in Korea (2009, 2012), I wanted to created something to show some differences between these two lovely countries so important for me. First one is where I born and second one where I live. Inspired by the book “ Paris VS New York” of Vahram Muratyan and the video “Paris VS New York” realized by Tony Miotto, I wanted to reproduce my own version but between France and South Korea.
The idea is based on conception on new way for people to communicate. It's a critic of social networks evolution. Because of course social network have lot of assets but I also see the negatives aspects (forgotten by a majority of users): loss of physical contact, racism, discrimination, espionage, vicious aspect, control of information,...These negative aspects are intensified with this new social networks, that could be a social network in the future. So to denounce this evolution, I imagined a new social network where these negative aspects are extremely intensified.
With digital cast, you have access, thanks augmented reality, at all profiles around you (name, nationality, statistics, data…The service is perceived as a game because you can judge people in your circle. You can compare your stats with other people in the street, you can choose to meet rich or smart people or avoid stupid or sick people... Profile of each people is separated in five categories: 1(IQ, knowledge, studies,...), 2(illnesses, weight, temperature, physical condition,...), 3(income, house living,...), 4(mood, stress, humor,...), and 5 (level in society, penalties,...). Rich with rich, Smart with smart, religion with religion.....



 













