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Hotel Experience

/ 2011   -   Victor Manselon   Caiman design

During my internship in interaction design within Caiman Design, I have worked on a service (iPad and iPhone) aimed at professionals who use hotels. My mission was to create a service and film to promote it. So I have worked about the idea, design, project management and budget development, production, principal photography, film editing, ... The application is a customized digital concierge that allows buisness man to have information and targeted services according to their tastes and desires. With this application, the iPad becomes the remote control to customize the stay of costumer. The system is scalable,so it analyzes the use of client to provide services to fit their taste. Discover a new way to live in the hotel with the video "Hotel expereince".





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Golden Book 2.0

/ 2011   -   Victor Manselon

Golden Book 2.0 is a digital golden book where users post video messages for an event (fairs, birthday parties, exhibitions, weddings,...). During recording, they randomly embody an avatar related to the event. And they can interact in real time on the recorded video with a wiimote.





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leARn physics

/ 2011   -   Victor Manselon

LeARn Physics is an educative building game based on remote collaboration. Thanks to augmented reality, students can, together and in real time, simulate building electrical networks at home. LeARn physics offer new learning modalities and open borders (time, point of view, space) thanks to contemporary technologies. With leARn physics students can build all electrical networks as long as they comply with the rules of physics. A light demo has been developed for Laval Virtual 2011. The objective was to present idea to professionals and visitors and to analyse behavior of user in the way to improve application. Next step is to develope a better application wich use remote collaboration to test the service with a class of student. And why not use same bases for other science subjects...







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Huoshan ra

/ 2011   -   Victor Manselon   Olivier Judeaux   Zongcheng LI   Brice Ndongo
Anne Bonnefoi   François Ballon   Qi Xia

Huoshan ra is a serious game wich use augmented reality to learn volcano mechanism. Thanks an immersive technology, we want to transmit basics elements and functions of a volcano. Users are fit out with a Z-800 glasses and webcam. Then, they must construct a volcano (like a 3d puzzle) by themself. Markers are sticked on each piece of block. Thanks to augmented reality, user can access to the piece information: name, real texture, map, and educative video which explain caracteristics of this volcan part. When the volcano is built, users can launch a blast and analyse repercussions on environnement. This application will had to be use in two science exhibitions...





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3D

/ 2009-2011   -   Victor Manselon

An album of some 3ds realised last years.





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Hassan

/ 2009   -   Victor Manselon

Hassan is first 3D game realised by my self (story, drawings, 3D, game play, programing data, logo,...). This platform game talks about a young egyptian (Hassan) who must save his friend Naour. She is hold by mummies into the royal pyramid. The young hero must solve riddles, avoid traps, and confront the mummies to set free his girlfriend.





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High school 2030

/ 2009   -   Victor Manselon   Florian Duval   Myriam Picovschi   Emmanuel Durand

High school 2030 is our answer to the virtual fantasy contest ( Laval Virtual 2011) question: how do you see high school in 2030 ? In fact, principles of this contest are simple, each group of student have a random question at the begining of contest and they must answer this question by 3D, video, application,... in less than 30 hours. So, we imagined the education in 2030 in high school. We purposed architectural solutions ( ecological, organisation of classes, domotics,...) and educative solutions ( new technologies to help teacher, to materialize knowledges,...). We won first prize...


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Trace

/ 2009   -   Victor Manselon   Emmanuelle Ropert

Trace is a new mobile interactive and community service. With Trace, people can in real time, leave traces of their passage in the places they have visited (thanks to geopositioning technology). At any time and every where, you can check pictures left at the place where you are and comment them. Trace also comes with a web application meant to locate on a world map the pictures taken by your contacts and follow their journey in the world.





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Wizzball

/ 2008-2009   -   Victor Manselon

Wizzball is a 2D game based on the mythic Pong. It was first time that I had to imagine a game in all aspect (story, gameplay, programming data, scores,...). The idea of this game is based on same bases to the original pong (exchange of projectile between two players). Netherless, in this game each player can salvage utilities to improve his spacecraft (munitions, bomb, health, fast ball,....). The objective is to score 8 points or to destruct the spacecraft of your rival.

>>> Launch wizzball





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Thomas Jovelin

/ 2011   -   Victor Manselon

A website in actionscript, logo, visiting card for a webmaster specialised in mediacl website.

>>> Launch website


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Batwell

/ 2011   -   Victor Manselon

A website, brochures and blog for shipbuilding located in Vendée.

>>> Launch website


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La vaguabonde

/ 2010   -   Victor Manselon

A website and a blog for a young band La Vaguabonde.

>>> Launch website


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Locations

/ 2009   -   Victor Manselon

Hollyday accomodation website.

>>> Launch website


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La vendette

/ 2009   -   Victor Manselon

Bed and brackfeast website with brochure and visiting card.

>>> Launch website


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Au tourne-broche

/ 2010   -   Victor Manselon

Realisation of graphic identity for a rotisserie. I created logo, a flyer and a visiting card.


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Ori

/ 2009   -   Victor Manselon

Ori is a young and dynamic brand which was created during my trip in South Korea. Ori or 오라 means "duck" in english.


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Posters

/ 2008-2010   -   Victor Manselon

Proposition of posters for Corevih ( french organization which fights against AIDS ) and a jazz concert.


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Digital cast

/ 2010   -   Victor Manselon

The idea is based on conception on new way for people to communicate. It's a critic of social networks evolution. Because I think social network have lot of assets but I seesome negatives aspects (forgotten by a majority of users): loss of physical contact, racism, discrimination, espionage, vicious aspect, control of information,...These negative aspects are intensified with social networks evolution. So to denounce this evolution, I imagined a new social network where these negative aspects are extremly intensified.
With digital cast, you have acces, thanks augmented reality, at all profils around you (name, nationality, statistics, data,...). The service is percieved as a game because you can judge people in your circle. You can compare your stats with other people in the street, you can choose to meet rich or smart people or avoid stupid or sick people,... Profil of each people is separeted in five categories: 1(IQ, knowledges, studies,...), 2(illnesses, weight, temperature, physical condition,...), 3(income, house living,...), 4(mood, stress, humor,...), and 5 (level in society, penalities,...).





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Equat'

/ 2010   -   Victor Manselon

Equat' is a short animation in stop motion realised with plasticine for a birthday.





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Celloph'man

/ 2009   -   Victor Manselon

Celloph-man is a misterious personnage who live in Seoul streets. These experimentals videos, realised in experimental classes (IDAS, Hongik university), analyse human traffic in street and denunce the current use of packaging in our uses. Today, its primary role is not to protect the product but it is to attract consumers. For celloph-man is the same. Cellophane cocoon did not protect him [it is even dangerous] but they attract and intrigue passers.

















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Party

/ 2009   -   Victor Manselon

The objective of this video is to create, from an object, an audio and video digital with an enticing esthetics.
My aim was to "surprise the audience" with rubber ballons. To surprise people, I mix two ideas. First, it was to create real instruments with rubber ballon (drums, maracas and platiniums). Secondly, I played on two different ways to perceiving the rubber ballon. So my aim was to obtain a hybrid video between two distinct visions: object itself (ballon refers to a universe naive, childlike, colorful, guai, festive,...) and matter used to create rubber ballon: rubber ( symbolically rubber can refers to unhealthy, fetish, sexual, mysterious, evil,...). I thinked it was interesting to confront audience to these two opposing visions.





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Photograph album

/ 2008-2011   -   Victor Manselon

It's a selection of some pictures took in countries like: France, South Korea, Netherland, Thailand, Lao,...